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Design And Implementation Of Art Resource Managemnet And Outsourcing System

Posted on:2015-06-24Degree:MasterType:Thesis
Country:ChinaCandidate:X GuoFull Text:PDF
GTID:2308330473451936Subject:Software engineering
Abstract/Summary:PDF Full Text Request
In recent years, the game industry, showing a rapid development trend. Players for the game scenes and characters, such as the art style increasingly demanding. This has resulted in the production of game art game development project in the proportion increased year by year. It is because of the rapid development of the game and the players have become increasingly demanding, leading to the original rough-type game management model increasingly unable to meet the growing needs of the project.In this thesis, NetDragon(China) Company(Net Dragon Websoft Inc.-ND)network information strategy as background, analysis of the current game art assets in the game project produced widespread problem, research exists on the management of the company itself problems, combined with the company’s actual art production business process step, after full investigation and demand analysis, presented in line with the company’s needs-based. NET art outsourcing system. So that the production process information, picture archiving transparency, clarity retroactive resources,project cost control of the four-dimensional integration possible. And art production into the company’s external demand, create an art outsourcing platform for companies to cooperate with the nature of the art outsourcing company production work, production resources can be classified NetDragon art production work and resources possible.Through the work of art outsourcing platform, decided to. NET platform and SOA( Service Oriented Architecture) technology to support the three-tier model development platform. Three-tier architecture is a software development ideas that will project into the presentation layer, business logic, data access layer, explicitly client presentation layer, business logic and data access carved out very conducive to the development system, maintenance, deployment and expansion. Software layers, its purpose is to achieve the system ’s high cohesion and low coupling. The system uses Visual Studio 2008 development tools, is based on the C # language, ASP.NET 4.0technology, and the use of the database is SQL Server 2008. In the implementation process of the system, using the idea of software engineering, the use of the more popular RUP development model, to achieve full production phase system notification process and trigger different operational processes and other functions at different stages. Automated system to track the whole process of art production and outsourcingmanagement tracking and management. Done for the game development process outsourcing resources corresponding corresponding to the whole art of publishing,tracking, change management, and the corresponding appropriate contract management system, as well as the corresponding project cost tracking and management to ensure that the overall project tasks cost guarantee.
Keywords/Search Tags:game art, outsourcing, platform, mission released
PDF Full Text Request
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