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Research On Edutainment Software Design For Wisdom Classroom In Elementary School

Posted on:2016-10-14Degree:MasterType:Thesis
Country:ChinaCandidate:Z L SunFull Text:PDF
GTID:2308330464465593Subject:Design
Abstract/Summary:PDF Full Text Request
In the era of information explosion, the Internet of Things has brought various new products which cover all aspects of people ’ s life. It not only evolves the lifestyle and recreation but also impacts the era of education. Elementary education is an inevitable stage for children’s growth and learning, and also a crucial time for their mental maturity and life values formation. It has been more than ten years since Curriculum Reform of Elementary Education in 2001. During this period, there have been four climaxes about the academic controversy of the new curriculum reform. Many experts and scholars have researched and presented the theories and best practices of their own.This paper takes the Bit-Lab classroom as an example to research problems of how to build a reasonable wisdom classroom mode and how to design a reasonable edutainment software. The case study is based on the Bit-Lab in Wuxi Arixin Electronic Co., Ltd. The objective of this paper is to build an instructive design model through analyzing the individual by the general, and in turn, deducing the general by the individual, which might provide some help for other research.There ’ re four stages in this paper:First stage is to discuss the background related to this essay and the current situation,methods and purposes mainly.Second stage is to analyze the conception of wisdom classroom and Edutainment Software with related cases.Third stage is to take Bit-lab as the main object, making a quantitative and qualitative analysis with consumers, scenes and task-flows then statistically analyze and summarize the study sample.Forth stage is to present the methodology related to design principles and design strategies meanwhile it comes up with the thought aimed at the upgrade strategies of edutainment products. Practices were designed to verify the theories presented in this paper. A prototype of the tablet APP was designed and its usability testing was implemented.“Wisdom classroom” advocates the so-called ‘nonlinear’ education, which pays more attention to the diversity and autonomy of students. The design of Edutainment Software should put students ’ personality in the first place to create a good learning atmosphere so that students will take a great leap forward. Wisdom classroom will not only help students’ education but also bring satisfaction to teachers. It will get evolved along with the verification of Edutainment Software.
Keywords/Search Tags:wisdom classroom, elementary school, Edutainment Software, Bit-Lab
PDF Full Text Request
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