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Design And Implementation Of Multi-platform Mobile Game Transporting Solution

Posted on:2015-10-07Degree:MasterType:Thesis
Country:ChinaCandidate:X LiFull Text:PDF
GTID:2298330434450094Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Platform in mobile game platform transporting can be referred to operating system that mobile game runs on, also it can be referred to mobile game releasing channel platform. Nowadays, there are two operating system platforms which are IOS of Apple and android. In another hand, there is over100releasing channel platforms around China, choose right channel has been vital to mobile game developing organizations. All these problems we mentioned are hard to solve for the entire game industry. Solution presented in this thesis solved difference of mobile game performance across operating system platforms, realized multiple realizing channel platform access automation. Based on problems and experience in mobile game transporting practice, author of this thesis selects technologies for the solution. Solution expends FSM model of mobile game and use cross compiling to realize extension of mobile game engine. Interface and plugin pattern is introduced to achieve logic and physical separation. By all these approaches, cross platform game engine transporting solution and multiple channel access solution with high expandability and reusability are applied. In order to achieve automation of transporting process, operations in the process are packaged as action sequence. Through scripts and configuration files, action sequence is carried out automatically. With technologies mentioned, solution can match mobile game to different operating system platform and rapid automatic access of large amount of channel platforms.The thesis begins with problems in mobile game transporting process, followed by analysis of research of multi-platform transportation today. Then by requirement analysis, solution is divided into three parts of cross operating system platform game engine transportation, multiple releasing channel automatic access and releasing channel access process automation. After realization and verification of parts of solution, thesis points out the future development of solution. In the process of finishing this thesis,。 Author has take part in design, realization and verification of the solution. The solution has been put in use in practical mobile game transportation. The solution is original, and could be industrial standard in the future.
Keywords/Search Tags:Software transportation, Finite-state machine, Heterogeneous platformaccess
PDF Full Text Request
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