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Recearch On Application Of Secondlife In Primary School English Curriculum

Posted on:2015-10-19Degree:MasterType:Thesis
Country:ChinaCandidate:J L CaoFull Text:PDF
GTID:2297330431990625Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the rapid development of information technology in the real world, virtual reality technologygradually penetrated into people’s living and learning in which emerging Web development the increasinguse of software in the field of education.3D virtual world of Second life build by virtue of its specialfeatures such as interactivity, contextual, and creative favored by domestic and foreign educators, whichhas the enormous potential of this game within the education community to expand research and applicablein daily teaching curriculum. To date, many educators in Second life education research focused primarilyon the game theory and the nature of the discussion, in relative terms, on the game teaching method andpractice of process lack of in-depth investigation.So in this context, how educators should use strong interest, virtual Second Life virtual world play outin everyday teaching plays a positive role in teaching is the main problem of this paper. Based on the abovebackground, this study is based on the Second Life virtual world learning environments built with the gameas a research medium by learners, learning objectives, content analysis, and from the teaching process as astarting point for research, in an attempt to test whether Second life in primary school English courses toimprove teaching effect. Through a virtual community Second life teaching potential, using the literatureresearch and survey research methods, applications of Second life in primary school English curriculumfeasibility analysis, summarized the relevant educational research Second life at home and abroad, theconcept of Second life a little, Second life features for effective analysis and theoretical concepts ofeducation, Thrive in an objective condition analysis can play a beneficial effect in the primary Englishcurriculum.The ultimate purpose of this paper is to ensure that students learning in the virtual world of Secondlife, inspired teachers and guidance, through the students ’ own independent learning and collaborativelearning among students, group discussions, and other ways, allowing students to gain the knowledge andskills, and successful completion of teaching objectives, strong support for all-round development ofstudents comprehensive quality. This research main analysis research Second life in elementary schoolEnglish courses teaching in the of application mode, articles main stated has this items virtual realitytechnology of composed element, and basic features and education value points, aspects, in-depth analysis Second life in elementary school English courses teaching in the using of possibilities and need, andfocuses on research Second life in elementary school English class teaching in the should note of meetmodernization teaching courses content of problem, Presented in the primary English education in theteaching of several proposals for the effective application of planning and policy analysis, and research todesign some simple practical examples of classroom teaching in the teaching process, tried to use some ofthe research that has practical meaning to some research on primary English teaching practicerecommendations.
Keywords/Search Tags:Second life, Primary English curriculum, instructional design, virtual communities
PDF Full Text Request
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