As exhibitions and educational activities all emphasize " interaction " in modernmuseums, this dissertation devotes to research the meaning of " interaction " in thefield of museums’ public education and its possibilities in the future. By reviewing thegeneration and development of " interaction " theory,analysing current " interactive "cases in museums, comparing the relationship between " interactive" exhibitions andnew media art, the author try to find out the meaning and function of " interaction "in museums ’ public education,and propose the expectation of " interaction " thatapplied to exhibitions and public education in museums. Since the author had along-year practice for museum design and implementation, he used a large number of" interactive " exhibition practice cases for analysis, summarized the positive meaningof " interaction " in museums’ public education from a perspective of constructivismand audience perception, he also pointed out the current problems in museums’"interactive " exhibitions and then proposed the solutions. Moreover, the authorprimarily discussed the education development of " interactive " exhibitions in a bigdata and cloud computing background and the methods to highlight human factorsand human spirit in computer technology-based " interactive " exhibitions. Finally, theauthor put forward his own opinion about the problem whether it exists a tendency ofentertainment, gamification,interest and technology of museums’" interactive "exhibitions in the future. In addition,this dissertation do have a certain significance in" interactive " exhibitions and the design of its public education activities. |