| With the rapid development of information technology and network, especially as the increasing number of developers and players of network games, virtual property is gradually concerned in the world. Unfortunately, because of a lag in legislation and theoretical disputes, the civil protection of virtual property has not been able to meet the demands of reality. The network virtual property disputes are growing with each passing day, which also makes the frequent disputes of virtual property in judicial practice cannot be solved. The status quo of the virtual property protection is not good.This paper consists of three chapters, the second and the third chapters are the central parts of this paper:The first chapter:the current situation and problems of the virtual property. This chapter analyses the problems in the protection of virtual property from three aspects of theory research, legislation and judicial practice investigating.The second chapter:the feasibility analysis of virtual property protection of real right law. This chapter demonstrates the property attribute of virtual property. Virtual property is a property, and then the virtual property should be used as the object of real right. This chapter finally argues that the virtual property belongs to players. Virtual property should apply to property law from the three aspects.The third chapter:the legislation model and protection of virtual property by real right law. The author puts forward the view that real right law should be promulgated judicial interpretation as observing two popular views. This chapter analyses the attribution of the right of virtual property and virtual property should be applied to the claim of real right for protection. |