With the high-tech in military field, the modern war has undergone tremendouschange: organizational command cooperation demand is high, the combat is moresystematic; battlefield range is expanding, battle space is becoming all-round, full depth,three-dimensional; combat rhythm is accelerated, the tactical is flexibility, combat stylediversification; electronic warfare and information warfare are more and more intense,battlefield information is multidimensional. So the new cooperative combat simulationsystem architecture must be combined with system operational principle, three-dimensionalcombat environment, a variety of operations, multi-dimensional combat information andother aspects, in the complex battlefield situation, can be used for both red and blue in themulti-dimensional battlefield environment may be taken in combat action analysis andjudgment, propose intelligent command and control system solutions. Scenario generationsystem and mission planning system, are essential sub-module of new type cooperativeengagement simulation system, now scenario generation system and mission planningsystem are mostly based on the two-dimensional geographical information system, whichhigh stereo feeling is inadequate and observation is not flexible, also there is a bigdifference with the other existing combat simulation system in architecture and designtechnology, the simulation system are difficult to communicate, reuse and portability. So itis necessary to build a global three-dimensional scene based on the scenario and multi taskplanning system, and provide a uniform data interfaces, integration of existing variouscombat simulation system.This paper is supported by the project of "The scenario and multi task planning forglobal3D platform", which mainly research on the global scene construction technology,combined with the two-dimensional map for combat formation and scenario technology,combined with2D and3D scene of mission planning and operational deployment datadriven interface design technology.First this article proposed based solutions of o global massive terrain and3D imageraster data organization and management based on Virtual Planet Builder, thensuperimposed vector data into the modeling good earth, increase the natural environmental elements and special effects to rich combat multidimensional information. Also put forwardreal-time infrared scene generation scheme based on3D to improve the combat scene type.Then put forward the design of combat formation, scenario and multi task planning systemwhich based on the two-dimensional maps and3D scene scenario technology and missionplanning technique. Then in order to realize the integration interactive between system andthe existing simulation system proposes operational data driven interface design.Finally, using object-oriented technology to realize the scenario and multi taskplanning for global3D platform which based on the Open Scene Graph and the aboveresearch work, in practical application, System improve the portability and reusability ofscenario, mission planning system and combat simulation model; improve the efficiency ofcombat, shorten the development cycle of scenario; integrate the existing data driven and3D simulation platform, complete system coordination policy, support the development ofintelligent system technology. |