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Research And Application Of Information Service For Online Game World

Posted on:2013-11-07Degree:MasterType:Thesis
Country:ChinaCandidate:Z PangFull Text:PDF
GTID:2248330362964556Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Information Service for Online Game World means a bundle of services which enablethe native modules within the online game world to do informational communicationsin a standardized way. It is the Information Service Engine who takes theresponsibility to provide such services. Information Service Engine is supposed to beone of the core modules of the program of an online game world, which providesstandardized services to the game world’s native modules on their informationalcommunications, such as delivery, transformation, collection, logging and so on.Information Service Engine creatively features information semantic rules, proactiveinterpretation, automated informational data maintaining and more, which improvesprogramming efficiency and convenience.This essay studies and analyzes the requirements of the native modules in the gameworld to summarize for the requirement of the Information Service Engine. Settingthe goal of the Engine’s designing, the essay treats the Engine as three separate partsas Message Mechanism, Information Center and Log Center and does special researchon each of them. After finishing designing, the development is done withMudOS-based LPC script language. Integrated into the currently under-operatingonline game World Of Kunlun, the module solved several specific problems withinformational requirements in its native systems. The deployment of the Engine intothe online game software increases the stability, reliability, orderliness andeffectiveness of development work, and improves the requirement relationshipsamong development, content designing and product operation as well. In later periodin the lifecycle of the product, the engine guarantees less laboring on developmentand maintaining than those of other products without this design.
Keywords/Search Tags:Online Game World, Information Service Engine, Proactive SemanticInterpretation, LPC Script Language
PDF Full Text Request
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