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The Research On Tactile-sensor-based Video Game And The Experience Of User's Body

Posted on:2012-05-06Degree:MasterType:Thesis
Country:ChinaCandidate:X K WeiFull Text:PDF
GTID:2218330362450273Subject:Radio and Television Arts
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Traditional games, the main feature of which is the involvement of body, were an important component of entertainment before the 21st century. With the development of human culture, the entertainment era comes. Experiencing the entertainment physically has become the significant part of modern people's material and cultural life. Therefore,naturalized physical experience becomes an important goal of the development of video games.This thesis firstly gives a definition of tactile sense and tactile sensor, analyzes its features and elaborates its history of development. Based on the analysis of Tactile structure and the theory of tactile sensor, it studys the application of Physical senses movement in video games and labors their close relationship. And lead to the discussion of the new type of physical experience, tactile-sensor-based video game.Secondly, this thesis concludes the exclusive features of tactile-sensor-based video game, such as―Humanize the mode of operation, generalize the feeling of the players, and actualize the experience of the game‖, according to comparing with traditional ones, and point out that this kind of video game meets the need of the people-centered entertainment.At last, combined with current technique of internet, tactile sensor and the current development of video games, this thesis comes up with the interactive unified dialectical relationship of tactile-sensor-based video game and the nationalization of the body of the user. Through the analysis of the experiences of the using tactile type sensors in the game and the research of the issue of several tactile senses involved to make a tactile sense network, it makes an experience of tactile senses and network combined together, provide a new cyber space and bring a more abundant effect to game users. Physical strength can be delivered to the opposite side users by tactile type sensors in the form of electron movement. Then users can feel the mutual physical strength between each other and they have a new way to imitate the physical entertainment in original games. It makes it possible to realize the naturalized entertainment. The design of experiment about force feedback device gives an examplery analysis on the conclusion and it illustrates and emphasizes the points of this article.
Keywords/Search Tags:video games, tactile sense, sensor, body of the user, virtual reality
PDF Full Text Request
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