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Network Environment Based On Imitation Of Strategic Interaction Study

Posted on:2012-04-24Degree:MasterType:Thesis
Country:ChinaCandidate:D D DongFull Text:PDF
GTID:2210330371951773Subject:Applied Mathematics
Abstract/Summary:PDF Full Text Request
In a given network the nodes used to represent the players who have the right to choose actors, while the connection allows both players to interact (two-player game). The architecture of the network reflects the mode of interaction along the players and the interaction along the players assures the information flow and dissemination. For example, in economic or social networks, the company's manager regularly communicates with the other managers from the same or related fields, some business experiences and skills can be spread from one field to another field and a successful idea can also be spread.In this paper we consider a population of players, who are located around a circle and interact only with their immediate neighbors. However, each player can observe the behavior of (some) other players, who serve as information neighbors. Then all players choose their actions from that behavior by an imitate-the-best rule. It is important that the neighborhood of information does not always include the neighborhood of interaction in our model, in other words we work with local plus random information.In the ring, mesh and other typical network environment, we study the imitation outcomes based on the public goods games that have typical payoff. The thesis studies thoroughly and systematically different types of imitation outcome on provision of public goods games under typical network environment such as ring networks, mesh networks. In the context of imitation, we study the relationship between imitation outcomes based on CG-3x3 interaction game in a circle network and payoff variables.
Keywords/Search Tags:Strategic interaction, CG-3x3 interaction game, imitation, information neighborhood, the imitate-the-best rule
PDF Full Text Request
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