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Emotional Biomimetic Robots In A Virtual Environment

Posted on:2009-07-22Degree:MasterType:Thesis
Country:ChinaCandidate:J LiFull Text:PDF
GTID:2208360242985803Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
With the rapid development of network and computer graphics, 3D games have gained more and more favor from younger. Many kinds of Games emerge in endlessly, such as "The World of Animat","Ghost in isolated island" and so on. While now, our country's network game market is occupied by the products of foreign country on the whole, and most role of a majority of games in our country, whose sensibility are so singleness and their expression are so simplely. Most of them attract people by story scenario, which depress the quality of games. So, inriching emotion expression of different kinds of role in games and making them become more agility and multiplicity have been a meaningful research task.Firstly, this paper analysis the necessary and importance of emotion in the existance and development of Agent Intelligence games, then giving a deeply discription on DirextX development package and finite-state technique which are the two key technology involved in emotion system. And the following, paper presents the application and realization of game scene, 3D mudel and finite-state technique in emotion system of visual environment. Thereinto, the design and realization of finite-state technique involved four main aspection: The design of single module by finite-state machine, Combining different modules by nondeterministic finite-state theory in order to realize the diversity of emotion expression, simulating the uncertainty of event by probability finite-state automaton in order to increase amusement of games, simulating the creation of finite-state emotion by hierarchical finite-state automaton. With any application just mentioned above, papar gives its design idea and advantage.The application of nondeterministic finite-state theory in games is the core of this paper, its application presents a way of combinition randomly for the emotional expression of animate, so the emotional expression of animate shows uncertainty. Based on the characteristic of finite-state automaton, the emotion system just created, which animat in can apperceive around by itself, and express more diversity. At last, Paper gives a summurization for this system, expectation and the issues which should be study more are also put forward.
Keywords/Search Tags:Agent Intelligence, finite-state technique, nondeterministic, animat
PDF Full Text Request
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