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Based On The Brew Platform Mobile Game Development

Posted on:2007-08-08Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhengFull Text:PDF
GTID:2208360185955754Subject:Computer applications
Abstract/Summary:PDF Full Text Request
BREW(Binary Runtime Envioment for Wireless)which is developed by QUALCOMM Corp. arrived in china 2003 and it was applied and accepted quickly in China. Though the time is long, for the restriction of QUALCOMM Corp. and the limitations of the platform itself, Which caused many developers based on BREW can't master it well.The paper analyses the puzzled backside mechanism which includes platform frame, running mechanism, event handling and so on. Based on that author chooses three games with different types as examples, And introduces the developing steps of each game and how to use the special algorithm into game. In the first racing game, Author is the first one whom uses some standard curved roads to compose the curved road in game; In the second RPG game, author solves the problem that how to run a large game safely in the mobile phone; Many similar games can derive from the third game which was controlled by script and can be downloaded from network, Meanwhile, Author solves the Suspend and Resume problems of Mobile Applications by special way.Development based on BREW platform is not difficult, But we should pay attention to many details which can affect your applications'efficiency. For the reason, Author shows a lot of tips we should take care and some optimizing measures.
Keywords/Search Tags:BREW, Mobile Game, Backside mechanism, Curved roads, Controlled by script, Dynamic downloading, Optimizing methods
PDF Full Text Request
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