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The Performance Of Chinese Traditional Culture In The Online Game And Application

Posted on:2011-05-28Degree:MasterType:Thesis
Country:ChinaCandidate:C X XuFull Text:PDF
GTID:2199330338975019Subject:Journalism
Abstract/Summary:PDF Full Text Request
Along with the electronic technology and the Internet technology's rapid development, the network game already seeped to the daily life, becomes the people rest and recreation's important way, even is changing young people's life style subtly.the reason that the net tours the industry to be able to rise rapidly, its one, game's charm. Plays the biggest charm to lie in can maximum limit play the family entertainment demand satisfiedly, but the entertainment is humanity's natural disposition, the entertainment becomes in the life from humanity date of birth the indispensable part, along with time development entertainment's way and way possible infinitely varied, but is actually constant to entertainment's demand. Plays the family: Needs to play, needs the entertainment. Game: Plays family's psychological need satisfiedly. Second, technical development. Along with network infrastructure's and so on wide band optical fiber the turning on network constructions, the domestic broadband business development is very quick at present, nearly all Internet bars have installed the wide band completely, but along with home use wide band price's unceasing reduction, more and more family users has also chosen the installment wide band. Our country wide band already basically formed using the service by the information acquisition, the communication exchange, the rest and recreation has served, the work life-support services, the safe service and so on five kind of service product pattern primarilyThis has swept clean the path for the network game's development. Third, social environment's change, the people are bigger than frontage to the network game's negative understanding to know far, network game by crown named"Pandora evil spirit box","electronic heroin","spiritual opium"......But starts the objective regarding network game today along with this industry's sustained development more and more people, changes"stops up"is"loses". As the cultural industry in the most active part, the country has enlarged to this industrial policy prop dynamics. on July 22, 2009 State Council routine conference through "Cultural Industry Promotion Plan" mentioned: The country includes the key advancement's cultural industry, the cultural creativity, the film and television manufacture, the publication, the printing duplication, the advertisement, the performance entertainment, the digital content and the animation and so on (network game industry is digital content industry important part). However the game industry's development has a two law back throughout instead: The game industry must develop, the game enterprise needs to make money, develops on the necessity has the attraction extremely the game product, the game manufacturer and the development chamber of commerce does everything possible to let play the family to become addicted. But this gave exactly plays the family to bring the very tremendous negative influence, this was also the guardian and the educational circles the place which toured to the net doubted, if achieved the economic value and the social value unification, this was the question which at present most needed to solve, it will relate the net to tour the industrial present the development.This article thought that must fundamentally solve the net to tour to society's negative influence, promotes the net to tour industrial the healthy development, carries forward China traditional culture is the key, the culture is a section of game's soul is, in the game transmits all sorts of cultures will influence subtly the will influence be playing family's mental, a section will have the Chinese history culture embodiment not can only move on behalf of the Chinese nation traditional virtues and the value idea condensation national spirit and the emotion national game high-quality goods plays the family, the education plays the family, will bring honor to the national fine culture, but can also develop and seize the international market. Such game product not can only the negative influence which plays fall to lowly, but can also in the certain extent resist other country the cultural invasion. This article attempts to the present several section of popular game's traditional culture application analysis, will send for the future network game industry's benignity makes a meager contribution.
Keywords/Search Tags:Network game, culture industry, China traditional culture
PDF Full Text Request
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