Era of digital entertainment consumer, gaming products into modern work, study and life in the indispensable entertainment and leisure activities, cultural and creative industries as an important component of economic growth for all countries make a significant contribution. Desktop Game (Board Game) is originated in Europe and the United States and other Western countries, a game form, the topics from the table games in China starting point for the study of modern recovery in Simmel social game theory, the theory of interpersonal communication guidance Next, explore the desktop, the game features a special mode of interpersonal communication, and then from the game industry's point of view, a comprehensive desktop game depth study. By empirical study, we analyze social media table games draw the essence of the reality of its emphasis on face to face communication and exchange of dual social model virtual integration, making it very powerful social media. Desktop entertaining creative advantage of the mainstream development of the online gaming industry has a strong reference. |