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The Automobile Design Research On The Recreation Activities Of Chinese Family

Posted on:2008-01-07Degree:MasterType:Thesis
Country:ChinaCandidate:P ZhouFull Text:PDF
GTID:2189360245983776Subject:Art of Design
Abstract/Summary:PDF Full Text Request
The global automotive industry is in full flourish today, and China, as the biggest area increase in demand for autoes in the global market, plays an important role, at the same time China is also a international factory of the world . But China's auto enterprises are in a weak position and passivity when competing with the international auto factories. In the global struggle in the globalization trend in a passive, especially on the research and development are faraway from the developed countries, Our automotive design is mostly taking the simple imitation or copying , and which has taking a few decades. But as a close neighbor of Japan's automobile enterprises, which after decades of imitation, draw, after learning the West, has formed its own unique design DNA, and which not only good to meet market demands, but also have a high standard of research and development in the global automobile industry, so they occupies an important market for world map location. China's automobile enterprises how to form their own design research methods, mining their own country's enormous potential for this market, and how to deal with the challenges of internationalization of enterprises, are worth pondering.The research's focal point and innovation lied in the background of the information age, from the view of family behavior and integrated the thinking and methods of experience, then analysised the Chinese family recreation activities and the need of them so put forward the design point, and at last designed the new model for the case. The research provided a new method on how to design our own car for suit to the Chinese family's recreation activities.The thesis expounded the characteristics of family life in the background of the information age, and then studied family recreation activities, especially activities with the car, and then put forward design theory and design point under the guidance of it, which are based on the four nature of experience, at last formed the design combined with the development of theory study.
Keywords/Search Tags:information age, family recreation activities, experience, automobile design
PDF Full Text Request
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