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Study And Realization Of Human-Computer Interaction Platform For Computer Wargame

Posted on:2009-09-01Degree:MasterType:Thesis
Country:ChinaCandidate:X D XuFull Text:PDF
GTID:2178360308978985Subject:Computer technology
Abstract/Summary:PDF Full Text Request
Several local wars happened recently indicate that modern battle gradually changed from mechanization to information with large amount of high-grade, precise, and advanced science and technology being applied to military operations. The victory of the war not only lied on the amount of the person quantity and equipment but also the grasping and applying of information of each side. Military informationization has already become the chief target in new period. How to improve the decision-making strategy of the officer team, and how to research and study the battle is a problem must to face and a prompt solution must be demanded in informationization construction of the new period. Meanwhile computer wargame exactly shows us that it's one kind of new rapid high-effect simulation war research method.With the development of the computer technology, combined the traditional handcraft wargame with the computer technology, inherited the kernel idea of the traditional handcraft wargame, and exerted the advantage of computer with rapid processing and high effect. All of these brought about a qualitative leap of drill. Applying quick calculation and the data counting accurate computer system in progress deducing is going to be a definitely develop direction in wargame.This paper is based on Human-Computer Interaction and Visualization technologies, and proposed by thoroughly looking through the documents both domestic and abroad. Took the Human-Computer Interaction platform of the wargame as the main research target, and starting with handcraft wargame analyzing, and then studied the key technology in demonstration element in battlefield environment and situation of platform, and finally set up a Human-Computer Interaction platform model of the wargame.The following major contents are included in this thesis:(1)Introduced the conception of wargame and its history and application. Particularly expounded the basic constitute of computer wargame system and its working flow;(2)Analyzed the realization of the key technology in demonstration element in battlefield environment and situation of the Human-Computer Interaction platform;(3)Discussed the design principle of the computer wargame Human-Computer Interaction platform and the key information of the Visualization processing;(4)Designed and realized a Human-Computer Interaction platform material model of computer wargame using VC++6.0. Solved the problems of wargame map, chessman moving, wargaming information and widest campaign map expressed, and realized fast account battle result by using table-looking through method.Testing experiment indicated the jobs in this thesis provided a reasonable and exoteric platform for computer wargame system. And also, this platform can append rule module and decision-making module conveniently to take a further step to form an integrated computer wargaming system.
Keywords/Search Tags:Wargame, HCI, Visualization
PDF Full Text Request
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