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Research And Application Of Smart Phone Games Based On Symbian OS

Posted on:2010-07-05Degree:MasterType:Thesis
Country:ChinaCandidate:S K ShiFull Text:PDF
GTID:2178360272999900Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
In recent years,on the development of technology and market trends,Smart phone will no doubt be the future direction of the mainstream.The mobile phone may as the fifth media succeeds broadcast,TV,newspaper and internet.And now in the main four cell phone operating system,Symbian has occupied the dominant position which none can be able to shake.The mobile Phone games booms as an important component of china mobile extra value business and when 3G comes,the mobile phone entertainment will get vast market.The research has much applied value that the criterion of mobile phone online game is established and application of mobile phone online game is developed.There are serval defects in current wireless games development structure,such as:(1) Lack of technology sharing,the development of multi-repeat.(2) Development framework for the confusion,poor uniformity.(3) Low utilization rate of resources,poor scalability.(4) To deal business with poor performance,slow.The main contents and innovation of this article are as following:(1) Contrary to the defects in the current wireless games development structure,design a perfect develop archivement,which includes physical composition,server logical structure,client logical structureand and communication mechanism between server and client,(2) On the server side main contains engine parts and scene parts,the author describes the eagine parts which includes communication module,message module,control module, logger module,configuration module,pressure movement module,database processing module,pool processing module.(3) In the design process,we introduce connection IO Complete Port,pressure movement, self-adaptive none-liner complicated and multiplexers to improve the development archivement.Based on the framework,the author realizes a network game-GoBang.Using VC2008 and J2ME,during the process,the author realize the component mentioned in the framework.
Keywords/Search Tags:Wireless network game, pressure movement, multiplexers, self-adaptive none-liner complicated, IOCP
PDF Full Text Request
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