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Study Of Digital Game's Affective Interaction And The Approach To Affective Information's Research

Posted on:2009-05-30Degree:MasterType:Thesis
Country:ChinaCandidate:H XiaoFull Text:PDF
GTID:2178360272456811Subject:Art of Design
Abstract/Summary:PDF Full Text Request
In the past, people are short of living materials, we need large quantities of products to meet their material living demands. However, in this material sufficient society today, we need them to meet our spirit demands. Nowadays,the entertainment spirit exhibition from the digital games which are fond by people is a kind of affection voice. The interaction diversity,colorful multimedia forms, inspire people's aspiration and their desire to interact with the products.In terms of the way of interaction, the reason why digital games lead the design of interaction is that it's an interesting interactive activity itself. It involves several kinds of interactive methods in the process of interacting between users and digital games, such as sounds interaction, data interaction and action interaction. And the input and output of sounds belongs to the sounds interaction; while, Mouse action and menu selection also belong to it. The game's handgrip action that we are all familiar is called action interaction in the way of interaction.During the interaction process, there are lots of facts which affect player's feeling and game's interaction effect, e.g. emotional factors of impact on player's sense of pleasure are form, color and material of the game. Player's curiosity is affected by emotional factors of game's content and theme. However, Interactive factors of impact on interaction are color, graphic, music and content.To find the methods that let games sense their players'feeling, rather than just staying on the level which analyzing factors cause players'emotions. So it is necessary to start a preliminary study on methods that let games sense their players'feeling, especially in gathering and analyzing physiological information and face expressions information, to bring a stable research method on player's emotions. By using information gathering and analyzing, the game could sense its player's feeling, helping emotional interaction work better.
Keywords/Search Tags:Affect, Affective Interaction, digital games, Affective Information
PDF Full Text Request
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