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Research On Framework Of 3D Game Engine And Behavior Strategies Of Intelligent Character

Posted on:2008-07-27Degree:MasterType:Thesis
Country:ChinaCandidate:X Z WangFull Text:PDF
GTID:2178360212485184Subject:Computer software and theory
Abstract/Summary:PDF Full Text Request
Through the development of 20 years, the game engine,especially the 3D game engine, has already become mature. But because of many causes, the 3D game engine research was lagged in our country relatively. Our country has already brought the network game engine development into 863 plans, which quickens the step of 3D game engine development greatly in our country. Now the 3D game engine reinforces more artificial inllegence to make games more fun. The intelligent character plays a more and more important role in 3D game engine. Especially the research of intelligent character strategy has become a hot research problem.Firstly, the thesis has introduced the concept of 3D game engine, analyzed and compared some famous 3D game engines, made the thorough research and analysis of 3D game engine framework with Virtools which is the famous 3D develop tool in the world, and Virtools is applied in virtual operation simulation system. Secondly, it has introduced the intelligent character of 3D game engine and its model, summed up the behavior characteristic of intelligent character, and made the thorough research on the behavior strategy of intelligent character. The development means of traditional intelligent character is to describe the behavior of character with the pre-editing script. It has flaw. To rmedy this defect, , the thesis has brought forward the concept of the adaptability agent. Q_learning always choose an optimal strategy, the intelligence character who is designed by the strategy may always be in optimum state. To avoid this condition, it has led into the coordination function, and improved the Q_learning. Finally, It has designed and realizing the 3D fighting game in Virtools, using the improved Q_learning.By the many sides test, the adaptability agent of 3D fighting game can adjust the intelligence level by itself on the grounds of the military exploit, to keeping the level of player. It has overcome the defect of tradition agent, and has reached expected purpose consistently.
Keywords/Search Tags:3D game engine, behavior strategies, intelligent character, adaptability, Virtools, reinforcement learning, Q_learning
PDF Full Text Request
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