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Research On "evil" Interest In Network Animation

Posted on:2017-02-21Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhangFull Text:PDF
GTID:2175330488457546Subject:Art and design
Abstract/Summary:PDF Full Text Request
Animation is a combined art which mergedwith painting, cartoon, literature, movie, music and digital medi a technology.Right now, animation industry has beenplaying an important role in national soft power, thus coming with online animations features inheritance, education, retro, sarcasm, adults and all kinds of funny comic work with the trend of the society. Among them, works of guilty pleasure are becoming popular and popular. Audiences love its way of spoof, nonsense and non-logic jump thinking in terms of plot; while they are quite creative and unique in terms of character concept, language expression as well as actions, all of these are shaped into a series of animation symbol. Although they are with sick-jokes plots, sarcastic language and rugged style, they are the reflection of deeper society issues. There are more and more animations with guilty pleasure at the moment, if we take a close look and we can find the reason behind it. This article is going to extent the discussion on the subject of the guilty pleasure in online animation, mostly covered the development status, features, effects analysis and its culture connotation, hoping this can shade light upon the guilty pleasure situation in online animation..
Keywords/Search Tags:Anime culture, nonsense, parody, dry jokes, spoof
PDF Full Text Request
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