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The Analysis Of College Student's Online Game Behavior's Influence Factor And Method To Get Away From Addiction In Advance

Posted on:2008-03-27Degree:MasterType:Thesis
Country:ChinaCandidate:Q X LiuFull Text:PDF
GTID:2167360215455409Subject:Statistics
Abstract/Summary:PDF Full Text Request
As the statistics specialized master's degree student, I choose the university student online game behavior as the research object, it's seems somewhat separated from statistics'researching range. For the reason of choosing this research, it mainly based on following three points: The first reason is my experience of online game during the university life, as well as the experience of my schoolmates, it gives me inspiration and ponder. The second is my schoolmate in Zhongshan University in Guangzhou city, under his suggestion, I joined the research team of student online game behavior they set up, therefore I have some understanding to this domain. The third is that what experts and scholars focusing on is elementary and middle school students'internet addict, there are few research on college students'internet addict, especially college students'online game addict. Besides, most of the exist research are based on psychology and sociology, if we can describe,analyze and solve these questions using the mathematical and statistical method, it should be viewed as one kind of innovation.As we know, there is game since the human exist. With the development of modern science and technology, with the development of computer's hardware and software, online game received fast promotion during those years, it has opened the new hypothesized product time, and has brought new development for the market economy. In 2001, the shengda company established the market miracle relying on "Legend" online game, then the online game market's value started to obtain social's attention. It has indeed solved the problem of charging in the internet economic, thus rescues it from the dead situation. At present, the online game with the online finance and the online education, have been regarded as three important factors that saves the internet from the dead situation.However, the online game is a double-edged sword, while the internet's popularization and the online game's quickly development bring pleasantly surprise to the people, it also bring a series of social question, university student online game addict is one of those serious problems that experts and scholars in different fields already attach important to. The university students are the most positive followers of modern life , they have strong curiosity, motivation of seeking knowledge , ability of acceptance, quite sensitive, has the fervor, and the plasticity, these characteristics make them more easier to accept the online game and easier to be influenced by them. At the same time, university student's psychological development are not yet mature, they have not the ability to discriminate and repel online game, the online game's negative influence to them become a prominent question, it becomes a important factor which inference college student normal study and life.Although it's a small proportion among college online game users, the harm will come to for each of the addictor."Work hard for 20 years, but one day be persecuted by online game ", it became typical model for those university students who indulged in online game.The purpose of this article is to find the factors which influence college students take part in online game, and give some advises to prevent college online game users indulge in it. By the way of reading article, we summed up the factors of college student's online game behavior, it contain three aspects. The first is the own reason of college student, such as loneliness,the gap between realism and idealism,not adapt college life. The second is the environment of university, it contain the culture of college, the league of college,student evaluate system and psychology education system. The third is online game's character, that is immersion, it can satisfy college student's entertainment need and enhance their feeling of achievement.
Keywords/Search Tags:online game, online game addict, Likert scale, logit model
PDF Full Text Request
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