| Today in the rise of network society, the game and traditional game theory is undergoing tremendous changes. This study used qualitative research methodology of "case studies" and "depth interviews", chose two major mainstream online games and its players as the study object for a descriptive study about the role-playing of online games on young people socializing. Game behavior in cyberspace, with many new features different from the traditional game. Then, within the scope of traditional game theory, can we still able to form a clear grasp of this new game's social significance? Therefore, this paper attempts through the online game and role playing in terms of social norms on the social impact of young people to rethink the game with the sociological significance. From the realistic perspective, it also helps us to objective understanding adolescent online games on the real effect.The results indicate:1, Online game for young fellows provides an increase of interpersonal relationship in the exchange and expand new approach,and at the same time, improve their interpersonal skills.2, to select the types of games this example, the network involved in the process of young players the game rules of the game by the obvious characteristics of the constraints in the team, role identity and role-playing aspects of compliance with norms showed a strong class of society, including rules of the game acts of violence and counter.3, through learning cognitive, the youth keeps the Online game behavior standardsactived, and ensure the normal operation of the play behavior, Also actively promoting the understanding and learning the reality of social behavior.4, online games to expand the role of young people knowledge of cognitive and social norms, provide a socializing testing ground to the youth. |