| In recent years, the development of animation art is significant. (1) From of the works, the animation art developed from the traditional two-dimension hand-drawn animation into today's advanced digital virtual CG animation. (2) From the specific method producing works, it changed from a single mode producing works into integrated methods of high-end software. (3)From the conditions of creating works, PC computers widely used enable individuals produce high-quality animation work possible. Thus we can also feel the great potential development of animation art. Meanwhile, the animation major has been offering in colleges and universities all over the country.The number of students applying for the major is also increasing every year. This is a optimistic phenomenon, as this will foster a large number of complex original animation talents for this industry. As animation education workers, we can not be blindly satisfied with the current situation. for it belongs to a new major after all, and there are still a number of issues in the relevant teaching resources and methods need to resolve.In my teaching process, I found many students came across the following problems in learning it. (1) The learning is not effective. After many years of course study, there is no corresponding research works as an excellent display. It is getting more serious for method separating theory from practice (2) Learning enthusiasm was not high enough. Most of the students showed resistance to create produce animation in class. (3) Learning progress is unscientific. Most students software learning are postponed, that reduced the professional learning time during the limited four-year undergraduate, and directly burden to the graduate design on the technical production. The root of the problem is caused by our lack of a correct understanding and scientific guide of professional learning. The correct professional cognition is requiring the knowledge of fundamental characteristics of the animation art and relevant basic principles of creation. Professional learning method is to allow students to improve the efficiency of creation manifestations of the laws of science.For this phenomenon, this paper begins with the analysis of the characteristics of the two constituting elements, and gradually finds out that the linkages and interaction between them. The aim is to allow the students to be dear of these two features as well as creative patterns, and form systematic cognitive system, and proceed to find a scientific, systematic, professional animation art learning methods. The purpose is to help students solve various issues in the professional study.During my study, I take a combination of theory and examples of proof methods, through an intuitive and detailed graphic comparison, and explain how to graphically integrate the characteristics of comic art into to the animation, as well as how to combine production characteristics of comics and animation. The goal is to prove that only regarding issues comprehensively and developmentally, we can take the correct corresponding solutions. Any one-sided, disconnected learning method will slow down the learning progress, and even deviate from the original right track of study.The study's ultimate aim is to form scientific learning methods to increase in the efficiency of all works of it. |