Visualization of terrain information is playing a key role in many applications such as flight simulation,3D geographic information system, etc.This paper introduces a LoD control:View-Dependent Progressive Meshes.This method uses quadric error metrics to simplify surface, defines a continuous sequence of meshes,can construct an pproximations of any complexity efficiently,supports selective refinement according to view parameters.As the application of terrain visualization advance,This paper introduce a strategy for integrating 2D data and DEM.This method "sews like a sewing-machine''the 2D data into DEM and use data model to manage 2D data and implement adding vector data on the ten'ain,querying information,layers management....
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