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Teaching Computer Science with Animation: Attitudes and Ways of Experiencing

Posted on:2011-02-23Degree:Ph.DType:Dissertation
University:The Weizmann Institute of Science (Israel)Candidate:Ben-Bassat Levy, RonitFull Text:PDF
GTID:1448390002450633Subject:Computer Science
Abstract/Summary:
The study presented here shows the results of a three-phase research project: (1) a phenomenographic study designed to describe the different ways that teachers experience the use of an animation system as a pedagogical tool; (2) a study of the attitudes that teachers possess on the use of the Jeliot animation system as a pedagogical tool---according to the theory of planned behavior (TPB); (3) an analysis based on a combined methodology of the first two methodologies.;The result of the phenomenographic phase is an outcome space of four different ways (categories) that computer science (CS) teachers experience the use of an animation system as a pedagogical tool. These four different ways include two positive ways (Appropriation and By-the-book) and two negative ones (Repudiation and Dissonant). The outcome space is ordered in a hierarchical order. The Appropriation way of experiencing is the most desired way. This teacher uses the animation system routinely in class, chooses the most appropriate option in Jeliot for the topic he or she has to teach, the teacher develops novel ways to use Jeliot. The By-the-book way of experiencing is the second in the hierarchy; a teacher in this category employs Jeliot in a canonical way, as taught in the course. The Repudiation category represents the teachers who see no pedagogical value in using an animation system; these teachers usually are very vocal and express their rejection explicitly. These teachers do not use Jeliot at all in their classes. The category at the bottom of the hierarchy is Dissonant. Teachers who experience the use of Jeliot in this way are very silent. They experience the use of Jeliot in a combined way---positive and negative---in the same context; The Dissonant teachers show enthusiasm towards the use of Jeliot, but they rarely use it in class.;The results of the phenomenographic phase relate to populations and not to individuals. But, I found that the reluctance to use Jeliot appears very close to the time teachers are exposed to the tool for the first time, Therefore, I decided to study the negative ways of experiencing, in particular, the connection between the attitudes that teachers possess towards the use of Jeliot as a pedagogical tool and the behavior of rejecting it. This phase deals with the second research question and uses the TPB methodology.;The results show that CS teachers, in general, are in favor of using technological tools in their classrooms. One of the most striking results shows that in spite of the fact that computer science teachers have positive behavioral beliefs about the use of animation systems in their classrooms, most of them feel a low level of perceived behavior control (PBC). This means that issues like control of the tool and of the class are very crucial for CS teachers. It appears that one of the most important characteristics of Jeliot---its explanations---bother many teachers. They are afraid to lose their central role in class, many of them perceive themselves as the Authority in class, and they do not need any kind of help. This low score of PBC may explain the low use of animation systems.;The third phase of the study connected between the results of the first two phases. The idea was to build profiles for each of the ways of experiencing I found at the first phase, based on the TPB predictors. In this way an educator can predict that a teacher will have negative attitudes and approach the teacher with an appropriate intervention. I found that the Dissonant group of teachers can be divided into two subgroups: one who used Jeliot (Dis1) and the other one who rarely did so (Dis2). I went back to the phenomenogrpahic interviews and re-read the interviews of those teachers. I found that the difference between the groups was in the fact that the teachers from Dis1 did not participate in a course on Jeliot while the other subgroup did. I concluded that this shows the importance of a course on animation system, specifically addressing problems of controlling the system.;The results suggest that increased acceptance of such tools by teachers depends on integrating the tools with other learning materials and on addressing the role of the teacher in the use of software by the students. I conclude that developers and educators should give attention to control issues relevant to the tools they develop and use. (Abstract shortened by UMI.).
Keywords/Search Tags:Animation, Ways, Computer science, Teachers, Jeliot, Experiencing, Attitudes, Results
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