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Research On The Consumer Behavior In The Electronic Business Environment

Posted on:2006-08-16Degree:DoctorType:Dissertation
Country:ChinaCandidate:M L LiuFull Text:PDF
GTID:1119360182470472Subject:Management Science and Engineering
Abstract/Summary:PDF Full Text Request
The paper focuses on the consumer's perceived utility and the theory of reasonned action, and research has been done on the consumer behavior in the electronic business environment. Firstly, based on Fishbein's attitude intention theory, after the hidden cost and demand characteristics of the consumers having been analyzed, combined with the technology adoption model and innovation diffusion theory, it has been taken into account that the consumers perceived risks, perceived usefulness and perceived ease of use have effect on the consumers attitude .What's more, personal innovation does not only influence the consumers intention but also influences the consumers intention by way of consumers attitude , a hypothesized model has been set up which is from attitude to intention and intention is related to decision. After reliability analysis and hypothesis test having been tested, the consumer behavior attitude model in the e-commerce environment has been established. Then in the light of the most famous Bass diffusion model, after having been discussed about the influence factors of consumer innovation behavior diffusion in the e-commerce environment, based on the Bass model restriction and application, according to the diffusion characteristics in the electronic commerce environment, after the rational suppose of the consumer innovation diffusion behavior having been made, three types of consumers originated from consumers attitude characteristics have appeared: innovations , imitations and laggards. The simulation structure and procedure of the diffusion behavior of consumers has been designed based on three different attitude characteristics because three types of consumers are influenced by the media, the products or services price and people around consumers differently. The consumer innovation diffusion behavior in the e-commerce environment has been simulated by means of the simulation software of Agentsheets. Owing to the Bass model only aims to one single product diffusion and management, and then the choice model of multi-generation product has been set up in the light of multi-generation product diffusion and an individual consumer, combined with the product substitute model of technological products and the repeated purchase model, consumer selection behavior has been studied in the light of the substitution of multi-generation products and repeated purchase. According to the characteristic of the technology product and the behavior economics suppose of the bounded rational consumers, it has been set up about the logit model of consumers choice probability. Because of the wide application of the personal computer, personal computer is regarded as a representative of the multi-generation products and a questionnaire has been designed. The collected data has been taken to examine the fit degree of the model and the estimation of the model parameter. It has been taken an example for an individual consumer who will buy the personal computer repeatedly, and the repeated purchase probability of personal computer in the markets available . What's more, the result of the model has been analyzed and explained. Preference conflicts appears when faced with the selection of products and services. After the preference conflict of the consumers having been analyzed in the e-commerce environment, and the existing possible error to the preference conflict model has been discussed. According to the suppose of the consumers preferences, it has been set up a model based on the rank dependent expected utility theory to reduce model error that is about consumer's preference conflict in the limited resource and restricted conditions. By means of the data which has been acquired on the condition that consumers make decisions in different scales and probability in the course of an online investigation, it has been estimated about the preference parameter of the model and it has been put forward that the method has been adopted to minimize the parameter estimation error. And still then integration the consumer behavior research results of marketing research, sociology, psychology with economics synthetically, consumer behavior qualitative simulation has been studied. In psychology's opinion, consumer behavior is that cognition causes the brand comparison and purchase decision. In sociology's opinion, consumer behavior is an activity which is related to social networks. In economics opinion, consumer behavior is wholly relational or bounded relational based on the comparison the price and information search cost. After the analysis of e-commerce consumer behaviorcharacteristics in the electronic commerce environment, integrated the consumer behavior efforts with different fields and combined the qualitative simulation theory with the quantitative process simulation theory, according to the different attitude characteristics of consumers who are innovations, imitations and laggards, the corresponding simulation decision rule has been designed, and the qualitative simulation system has been established that is about the consumer behavior in the e-commerce environment. Finally, based on the different consumer demand characteristics in the different life cycle of the consumers in the e-commerce environment, according to the consumer different preference and consumer demand which is regarded as the direction, consumer demand proxy system has been established based on Agents. It has been adopted in the system about the information filter technology mixed with the consumer profiling, non-linear regression negotiation strategy and the comparative tactics of neighbor suggestion and the recommendation method based on threshold value of utility. It has been designed about the workflow of demand proxy agent which is integrated the consumer profiling, negotiation, optimization with recommendation. Based on the ZEUS Agent development platform, it has been realized which is referred to the basic function of the implementation system.
Keywords/Search Tags:Electronic Commerce, Consumer Behavior, Qualitative Simulation, Agent, Preference, Utility
PDF Full Text Request
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