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Result: 121 - 131 | Page: 7 of 7
121. Research On Volume Modeling And Computation Of Hierarchical TIN Model Based On Big Data
122. Research On Large-scale Terrain Real-time Rendering Method Based On LOD And Viewpoint Prediction
123. Research On The Automatic Generation Method Of Mesh And Shader With Multiple Levels Of Detail
124. Feature preserving continuous level-of-detail for terrain rendering
125. View-dependent level of detail for the parallel rendering of complex models
126. A framework for Level-of-Detail tracking and surveillance in wireless sensor networks
127. An efficient, hardware-accelerated, level-of-detail rendering technique for large terrains
128. Multiple camera considerations in a view-dependent continuous level of detail algorithm
129. Electro-optic material design criteria derived from condensed matter simulations using the level-of-detail coarse-graining approach
130. Research On Simplification And Real-time Rendering Technology Of 3D Terrain
131. Frustum Culling Algorithm Based On Mixed Space Partition
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