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61. Research On Icon Generation Based On Generative Adversarial Network
62. Research On The Application Of Emotional Design In The Interface Interaction Design Of Smart Phone
63. Research On The Influencing Factors Of Mobile Phone Operation Performance In One-handed Holding
64. Icon-based Communication Through a Brain Computer Interface
65. Combining two-dimensional and three-dimensional views for visualization of spatial data
66. Persistence of vision: A study of media and the creation of Babe Ruth as a twentieth-century icon
67. A case study in the software development of an icon graphic image editor
68. Using icon array as a visual aid for communicating validity information
69. Research And Implementation Of An Icon Input Method Editor-He Xian
70. Cognitive Psychological Research On Icon Similarity
71. Study On The Media Icon Of “Kweichow Moutai Liquor”
72. Cognitive Psychology Research And Representation Of Icon Similarity
73. Research And Implementation Of Automatic Icon Creation System Based On Neural Network
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