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Research On Real-time Rendering Anti-aliasing Algorithm J Based On TAA

Posted on:2024-03-30Degree:MasterType:Thesis
Country:ChinaCandidate:Y H LuoFull Text:PDF
GTID:2568307157482374Subject:Computer Science and Technology
Abstract/Summary:
Anti-Aliasing technology plays a crucial role in modern 3D computer graphics rendering,as it effectively improves the realism and beauty of images.Although anti-aliasing methods such as Super Sample Anti-Aliasing(SSAA)that increase spatial sampling rate can often achieve good anti-aliasing effects,their high time cost and hardware cost make them unfriendly for real-time rendering,especially for low-end devices(such as mobile phones).In addition,anti-aliasing technology also needs to balance between aliasing and excessive blur to ensure that the rendering results are both realistic and beautiful.To address these issues,Temporal Anti-Aliasing(TAA)technology provides an innovative approach to solving this problem.By time-multiplexing samples,it can increase the sampling rate without adding too much computational cost.Through inter-frame pixel interpolation,TAA technology can reduce aliasing,jitter,distortion and maintain accurate details and realism.The key to anti-aliasing technology is to find the aliased pixels and how to blend them.This paper discusses a variety of post-processing anti-aliasing algorithms and evaluates their real-time performance and image detail processing capabilities.Compared to traditional TAA algorithms,this paper mainly improves in the following areas: proposing an antialiasing algorithm that combines the advantages of SSAA and TAA,obtaining additional historical edge information in the pre-processing stage,combining historical edge information to propose a time-sequence edge detection strategy to improve the handling effects of jagged edges and textures;studying the method of extracting shadow areas using color,depth,and normal information to improve the detection accuracy of aliased pixels,especially at noisy shadow edges at extreme angles.Up-sampling techniques are used to further improve the accuracy of edge detection and historical frame mixture,ensuring that only edge aliased pixels are mixed together;introducing post-processing blending algorithms that are conducive to TAA,further reducing the influence of noise on the antialiasing algorithm;this paper also uses other techniques such as tone mapping and approximate local minimum filtering to improve the color performance of the image.Through experimental verification,the anti-aliasing algorithm proposed in this paper can eliminate spatial and temporal aliasing phenomena,improve image quality,and meet the real-time rendering requirements of 30 frames per second.
Keywords/Search Tags:Real-time rendering, Anti-aliasing technology, Edge detection, Hybrid method
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