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Research On Key Technologies And Prototype Platform Of Cloud Gaming Based On Edge Computing

Posted on:2024-12-18Degree:MasterType:Thesis
Country:ChinaCandidate:J S SunFull Text:PDF
GTID:2568306944469034Subject:Communications Engineering (including broadband networks
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Cloud gaming is a form of gaming that streams game audio and video data from a central server to user devices over the internet,allowing users to experience games remotely.Edge computing research in the field of cloud gaming is currently one of the hot topics.By integrating edge computing into traditional centralized cloud gaming platforms,the rendering capability of games can be offloaded to edge nodes closer to the users,thus achieving low latency.However,traditional edge computingbased cloud gaming platforms lack collaboration and communication among edge nodes.When certain edge nodes need to fetch game files,they can only rely on requesting game file transfers from the central cloud.As more devices are added to the edge network,frequent communication between edge nodes and the cloud increases the workload on the cloud,affecting the overall performance of the cloud gaming platform.Based on the background,this thesis designs an edge-interconnected layered image transmission for edge computing-based cloud gaming platforms.The edge-interconnected architecture enables communication and data transmission among edge nodes,reducing frequent communication between edge nodes and the cloud,relieving the burden on the cloud,improving communication efficiency,and saving cloud communication bandwidth.The edge-interconnected architecture features accelerated transmission,enabling peer-to-peer file transfer between edge nodes,significantly reducing network traffic,and lightening the load on the cloud center.The layered image transmission approach packages only the necessary dependency environment for game execution as the base image,while the game files are not bundled into the image but launched in cloud gaming containers by mounting them onto the base image.Layered image transmission allows separate updates and transfers of game files,significantly improving transmission efficiency.In this study,the edge-interconnected layered image transmission was tested on a prototype platform of edge computing-based cloud gaming.The results show that the edge-interconnected architecture can effectively reduce data transmission by 70%to 80%compared to traditional cloudedge architectures.The accelerated transmission feature in the edgeinterconnected architecture improves game file transfer speed by 90%compared to direct file transfers from the cloud.Layered image transmission separates game files from the base image storage,effectively improving resource utilization while ensuring comparable startup time and communication latency.In conclusion,on the prototype platform of edge computing-based cloud gaming,the edge-interconnected layered image transmission ensures low latency,improves communication efficiency,and provides a highquality gaming experience.
Keywords/Search Tags:cloud gaming, edge computing, containerization
PDF Full Text Request
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