As one of the ten core mathematical literacies,the consciousness of innovation has received wide attention from some scholars and primary teachers.In order to study the implementation of innovation consciousness in elementary school mathematics teaching design,this paper viewed innovation consciousness as a big idea,established specific observational dimensions,tried to use game-based teaching as a way to cultivate innovation consciousness,and drew an example diagram and an example table for discussion.At first,the researcher described her personal experience and realistic origin of this research,combined with the literatures,and proposed the research question: How to present the innovative consciousness in the game-based instructional design? On the basis of this question,the research contents and research ideas and methods were determined.In the literature review,it was found that the cultivation of innovative consciousness was related to the personal concept of teachers,so the paper first made a critical analysis of concept of teachers,and thought that teachers should have innovative consciousness,which more teaching chance would be created to promote the cultivation of pupils’ innovative consciousness,that is,the formation of a teacher’s concept of innovative consciousness literacy,and combined with the literature to established 3 specific analysis dimensions of innovation consciousness combined with some literatures.Then according to selected cases through coding analysis of the dimensions of innovation consciousness with Nvivo11 Plus software to further focus on detail,this paper found that: innovative quality could focus on "curiosity" and " thirsting for knowledge",innovative thinking could focus on "method" and "thinking",and innovative approach could focus on "problem finding" and "problem solving",based on this discovery.this paper drew the example chart and the example table to discuss how the innovative consciousness presents in the two case designs of simple reasoning: game-based instructional design and non-game-based instructional design,and on the basis of practice,through video analysis,after-school interviews and the effect of detection of innovation comparatively analyzed the specific presentation of innovative consciousness in the two case design.The results showed that the game-based instructional design maybe more conducive to the cultivation of the innovative consciousness of pupils,and then transcend the “Simple reasoning”game-based case design,the paper further discussed the innovative quality,innovative thinking and innovative ways in the presentation of the game-based instructional design of Primary Mathematics,and exemplified by more specific content of primary mathematics.In the review of the previous discussion,this paper found that the presentation of innovative methods is relatively weak in the design of this game teaching case.The paper tried to draw the idea diagram of unit game teaching design,and suggested that unit teaching could better promote the generation of innovative ability,and the conclusion is drawn that the concept of innovative consciousness could not be implemented by a single teaching design,it needs a certain number of specific teaching design as support,this article called a system conception of innovation consciousness in the game teaching design of whole unit. |