In the process of information technology teaching,many teachers will always encounter such situations: some students can focus more on the classroom,and can seriously think about the questions raised by the teachers.Knowledge can also grasp and understand as soon as possible.And some students are manifested in the classroom as small movements,and their mental attention is not concentrated.They cannot absorb and understand the knowledge they want to master.The operation of the machine is slow,lacks clear learning goals.It is easy to form frustration and lack confidence in learning information technology knowledge.These students who cannot achieve teaching goals have become information technology trapped students.The existence of "learning difficulties" not only affects the development of students themselves,but also has an adverse effect on the construction of academic style and class management.Therefore,the transformation of the trapped students is imminent.On the basis of studying a large number of literature,this article analyzes the feasibility of the research.With the support of related theories,combining diversified intelligence theory and modern education technology,designing a gamified teaching mode based on multiple intelligent theories.It is hoped that in the information technology class,the enthusiasm and fun of learning difficulties through this model,finding the best way to promote the intelligent improvement of students’ intelligence students,and realize the effective combination of diversified intelligence and gaming teaching,and provide teachers with the future teaching implementation of teachers.Learn and theoretical basis.Therefore,this article takes the primary school information technology trapped students as the research object,and supports the theory of diversified intelligence.The key element design of the activity design gaming teaching mode.Using the questionnaire survey method,classroom observation method,and interview method to analyze the important role of gaming teaching in the development of diversified intelligence development,as well as changes in learning interests in school trapped students.Through relevant practical research,it shows:(1)Gaming teaching can promote the improvement of disadvantaged intelligence in school difficulties(2)Gaming teaching can promote the improvement of the interest of students’ learning interestFrom the perspective of multiple intelligence,through analysis of relevant data and charts,you can get the logic digital and intelligent,intelligent,physical exercise intelligence,and interpersonal communication intelligence of the experimental class.The mastery of knowledge and computer operation capabilities are more proficient than before;from the perspective of learning interest,the study of trapped students after participating in gaming teaching is more interested,and can better receive the new teaching mode of gaming teaching.Class participation and concentration have been greatly improved compared to before.Overall,gaming teaching has a certain positive significance for the transformation of students’ trapped students.Due to the limitations of time and sample volume,this article only studies the trapped students in two natural classes of third-year information technology,and the number of samples is small.Therefore,in the future research,it will continue to expand the practical group,and explore the effectiveness of gaming teaching in promoting the diversified intelligence improvement and learning interest improvement through comprehensive and repetitive practice. |