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Research On The Gamification Teaching Mode Of Information Science And Technology For The Cultivation Of Computational Thinking

Posted on:2024-02-03Degree:MasterType:Thesis
Country:ChinaCandidate:S ZhangFull Text:PDF
GTID:2557307061988649Subject:Education
Abstract/Summary:PDF Full Text Request
In the Curriculum Standards of Information Science and Technology for Compulsory Education(2022 Edition)issued in 2022,it is proposed that the curriculum objectives of information science and technology should focus on core literacy.As an important component dimension of core literacy,computational thinking provides a strong guarantee for students’ self-development and adaptation to social development.At present,there are still some problems in the teaching of primary school information science and technology courses,such as valuing skills over thinking and valuing terminal evaluation over process evaluation.Game elements and game mechanisms such as grade,competition and challenge covered in gamification teaching can help students acquire knowledge and realize the cultivation of thinking level.How to implement gamification teaching in primary school information science and technology teaching to promote the effective training of computational thinking is an urgent problem to be solved.Therefore,this study focuses on the construction of information science and technology gamification teaching model oriented to the cultivation of computational thinking,in order to provide an application paradigm for primary school information science and technology teachers to actually apply gamification teaching model.This study uses literature analysis,questionnaire survey,interview and action research to carry out research.First of all,by reading and sorting out the literature,analyze the research status at home and abroad,define the core concepts and sort out the theoretical basis;Secondly,questionnaire and interview outline were prepared,and baseline survey was conducted to understand the teaching status of information science and technology courses in primary schools and to find the problems existing in training.On this basis,combining with constructivism learning theory,"learning by doing" theory,situational cognition theory,intrinsic motivation theory and other theoretical foundations and gamification design principles,a gamification teaching model of information science and technology oriented to the training of computational thinking is preliminarily constructed.Based on the "Huawei Technology Primary School" project,this study selects two classes in Grade 5 of X primary School and M primary school to carry out three rounds of action research.By using the classroom observation table,the teaching model is constantly improved and optimized,and finally the information science and technology gamified teaching model covering the three stages of pre-class,in-class and after-class training of computational thinking is established.Summarize and reflect in action,and constantly optimize and improve the gamified teaching model.Finally,the development of students’ computational thinking is evaluated comprehensively by combining the data of the calculation thinking scale,calculation thinking test questions and student interviews.The results show that the gamified teaching model constructed in this study has significant effects on the cultivation of creativity of computational thinking,critical thinking,problem solving,algorithmic thinking and cooperation and communication.
Keywords/Search Tags:Computational Thinking, Information Science and Technology, Game-based teaching mode
PDF Full Text Request
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