At the end of 2017,the first domestic otome to the mobile game "Love and Producer" was officially tested.Once the game was launched,it not only showed the consumption status of female players in the mobile game market,but also made many players feel the joy of falling in love with "paper people".As a small branch of the subcultural group,the interaction behavior,psychological emotion and other factors of the otome mobile game player group have received less attention.For the research on group interaction and emotion generation in interaction,Collins’ Theory of Interaction Ritual Chain is the most famous.Taking into account the existing research vacancies and the degree of fit between the theory and the theme,this paper comprehensively uses the methods of in-depth interviews,case studies and participant observation,and refers to Collins’ s interactive ritual chain theoretical model to analyze the interactive rituals of the "Love and Producer" player group research.The research found in this paper: The player group of "Love and Producer" is immersed in a virtual love situation,and takes the initiative to carry out interactive rituals on the new media platform.Under this premise,in order to ensure in-depth interaction and communication,players will formulate a series of "rules" to screen out individuals who touch "taboo" in the group,so as to ensure that the group can interact more stably and freely.Intuitively speaking,the interaction between the players of "Love and Producer" is a social interaction based on the male protagonist of the game.The plots and cards related to the male protagonist of the game are the common focus of players in the interactive ceremony.Players will focus on the content through the focus.Express and share emotions through likes and comments.During the operation of the ceremony,the player group of "Love and Producer" will strengthen group unity in various ways of interaction,such as rationally agreeing with others under certain circumstances to maintain a pleasant atmosphere in the conversation;constantly creating UGC content to attract diverse common concerns,to continue the shared emotions of players;to call each other "Mrs./Mrs." to enhance the emotional connection,and to promote the transformation of short-term emotional expression into emotional energy of long-term coexistence.Although conflicts such as holding groups and quarrels during the interaction process will lead to the weakening of the interaction ritual,it will never cause the chain of the interaction ritual to break.The interactive ceremony of the "Love and Producer" player group will form a high degree of solidarity.They will consciously invest in real love feelings for the male protagonist of the game.They will not only produce special symbols such as cheering text for the male protagonist of the game,but also independently serve as the male protagonist of the paper man,fight for rights.From a microscopic point of view,the interactive ceremony of the player group of "Love and Producer" reflects the diverse "ecology" within its circle.Jumping out of Collins’ microscopic interactive ritual model framework,from a macro perspective,although the Otome mobile game represented by "Love and the Producer" can motivate players to move up and heal players’ real emotional pain,it will also change players’ consumption habits and promote Players frantically "sprinkle coins" in virtual games will induce players to indulge in perfect love fantasy and affect their real emotional exchanges. |