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Design And Practice Research Of High School Chemistry Gamification Teaching Cases

Posted on:2023-03-08Degree:MasterType:Thesis
Country:ChinaCandidate:S DongFull Text:PDF
GTID:2557306938961019Subject:Subject teaching
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Gamification teaching is based on students’ learning goals and their own learning characteristics,through the design of reasonable game links,using the cooperation,interest,competition and teaching practice of games to form "education through fun" and "entertainment".The teaching method of "learning for fun" is a novel teaching organization form.This research discusses the specific design and practice of gamification teaching from the content of three parts.First,it conducts relevant investigation and research on the current situation of gamification teaching,and then further develops diversified gamification teaching practice based on the investigation and research before class.A summary outlook for the study.The first is to investigate before gamification teaching.A survey on gamification teaching was conducted among students and some teachers.First of all,understand the "knowledge,emotion,intention and behavior" of students before the actual teaching.Next,we will understand the teachers’ knowledge,practice and presentation of gamification teaching,and discuss and think about the application prospects of gamification teaching in chemistry by front-line teachers.Through the investigation,it can be seen that gamification teaching should be designed and implemented in appropriate teaching content and teaching links,and the infiltration of game elements and characteristics in the required teaching can effectively achieve the expected results.The second is teaching practice and post-teaching investigation.Four cases were practiced in teaching,namely two new teaching cases and two school-based course cases.Carry out teaching design for two new lectures,integrate game elements into teaching,design gamified content,conduct gamification design through experiments in "sodium carbonate and sodium bicarbonate",design "one-stop" and "eye-catching" ”and other game links to deepen students’ conceptual understanding of the knowledge in this lesson;in the case of “acetic acid”,game elements and characteristics are integrated in the teaching link,and the key knowledge of this lesson is sublimated through the game link of “card reorganization”.In the first school-based lesson "Crystal of Ice",the whole class is designed as a "copy of the game" through roleplaying by students,and the teacher guides the students to conduct experiments and sublimates the content to open the "door of chemistry";In the second school-based lesson example "Tonight you are ’Sherlock Holmes’ ",a "copy of the case" is set up,and two characters,"Sherlock Holmes" and "Watson" familiar to students,are introduced to allow students to role-play,Solve the case with the guidance of the teacher.After the practice is completed,students are surveyed.The survey found that gamification teaching can enhance their interest and simplify difficult problems during learning.Especially in school-based courses,the original boring experiments have become one by one.Live examples,let them have a great interest in this class and even the chemistry subject.Finally,the implementation of this case is summarized.The importance and practicability of gamification teaching in actual teaching are mainly reflected in the following aspects:(1)Gamification teaching can cultivate and improve the cooperation ability between students;(2)It can make students produce more chemistry subjects interest,and reduce students’ burnout in chemistry learning;(3)can stimulate and improve students’ learning ability;(4)" Put learning in entertainment " and "Learning through fun".The results of the study basically reached the expected level.At the end of the paper,the shortcomings of the research are discussed and the outlook is given.
Keywords/Search Tags:High School Chemistry, Gamification Teaching, Instructional Design, Teaching Practic
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