The rapid development of electronic information technology has given rise to the transformation and innovation of science and technology.Various media constantly interact and merge with each other,blurting out the solidified boundary of each other increasingly,forming a multi-domain and multi-level content production mode,among which the interaction between film and video game is a representative example.The combination of film and game in the last decade shows that games are no longer limited to attracting consumers on smart terminals,but integrated into the traditional screen media of film as an innovative entertainment element.The closely related characteristics and isomorphic relationship between film and video games constitute a situation of media integration and cross-field mutual infiltration and interaction.The dynamic structural relationship of mutual textural nature and mutual reference is presented,which makes them blend in theme conception,narrative mode,audio-visual language,scene design and other aspects.Let film and television creation in the artistic appearance,expression form,inner spirit and other aspects become more diversified.At present,the situation of film and game convergence appears a kind of dilemma.However,the innovation of game cinema can create a new sub-genre of film in the future.What we need to do is not only to serve the traditional direction of film,but also to think about the design of lens language and the innovation of narrative mode.Many typical game elements,such as interaction and perspective scheduling,cannot be replaced by films,and games need to learn for a long time the systematic theories accumulated by films,the resulting philosophical schools and the continuous innovation of audio-visual language.Movies today are less concerned with authenticity than they used to be.Through evolution,whether through environmental design or the use of computer-generated special effects,movies are gradually becoming a "designed reality." Both audio-visual movies and video games can bring mature immersive experience to audiences and players,reflecting the newly designed virtual reality.Therefore,how to integrate more deeply and bring the next generation of watching and even interactive experience is the current need to make innovation.Analysis of shadow swim fusion interaction,in recent decades movie innovation exhausted Withers environment,predicting film future update of camera language and narrative interaction,and reflect on present shadow by tourism integration development in the face of difficulties and barriers,shadow analysis planning swim the future trend and the development trend of convergence,need further thinking on the relationship between the two.Re-examine the unique elements of game culture,integrate them into film creation,and explore the infinite possibilities of film again. |