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Design And Application Of STEAM Learning Activities To Promote Primary School Students’ Deep Learning

Posted on:2023-02-27Degree:MasterType:Thesis
Country:ChinaCandidate:X H GuoFull Text:PDF
GTID:2557306620971829Subject:Education
Abstract/Summary:
In the 21st century,when education informatization is highly developed,the society requires talent training not only to have simple memorization ability,but also to pay more attention to the improvement of learners’ deep processing level of knowledge,which requires stu-dents to carry out in-depth construction learning from multiple dimensions such as knowledge,thinking,ability and emotion.STEAM education,as a kind of interdisciplinary teaching activity integrating multiple disciplines,provides advanced educational concept basis and practical teachi-ng basis for talent cultivation in the 21 st century,and has become the trend of comprehensive practical education development at home and abroad.To promote students’ deep learning in STEAM education,it is highly compatible with social requirements,educational objectives and teaching process.The domestic research objectives of deep learning focus on higher education,while the basic education stage lacks attention to the cultivation of students’ deep learning.There fore,the cultivation of students’ awareness of deep learning in the basic education stage is an important issue that needs to be solved in STEAM education,which has extremely high research significance.First of all,this research at home and abroad on the STEAM education and deep learning activities on the basis of the analysis of relevant literature,to study the important concept is defined,an introduction to the related theories of learning activity design,lays a necessary founation for the design of learning activity patterns.Secondly,several typical learning activity design modes and deep learning routes applied in STEAM education are analyzed,and the similarity of the two characteristics is found,which adds a basis for the construction of the mode.Thus,put forward the support principle to design the learning activities and the necessary elements,build up the STEAM learning activities based on 6 e learning model design patterns,including attracting,explore and explain,engineering,deepen the six learning phase,evaluation,to promote the students learning,learning motivation,learning result the common progress of the three dimensions of deep learning.Finally,in order to verify the feasibility and effectiveness of the model,through observing and analyzing the learning characteristics of fifth-grade students,a STEAM learning case is designed in line with students’ development.In a primary school in Jinan city as an experimental school,two classes of grade five were selected to carry out teaching experiments,implement teaching cases and carry out teaching activities.Through questionnaire survey of students and interviews with STEAM teachers before and after the experiment,experimental data were collected and experimental results were analyzed.It was verified that STEAM learning activities based on 6E learning mode could promote the deep learning level of primary school students.
Keywords/Search Tags:Deep learning, STEAM education, Learning activity design, 6E Learning by design
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