| The application of the regulation path of video game copying behavior is faced with the dilemma of the dual use of the Anti unfair competition Law and the Copyright Law,the limitation of the copyright regulation of video game copying behavior,and the dilemma of identifying unfair competition of video game copying behavior.The existing research has put forward three theories on the legal nature of video game copying behavior,namely,the theory of illegal negation,the theory of copyright infringement,and the theory of anti unfair competition,It proposes that the copyright system should be used to regulate the copying behavior of electronic games,and the anti unfair competition system should be used to supplement the regulation path.The main contents of this path include:constructing the boundary between the copyright system and the anti unfair competition system in the process of applying the regulatory path.At the stage of applying copyright regulations,clarify the judgment factors for applying the principle of confusion and the principle of necessary scenarios,adopt a mode of coexistence of overall protection and decomposition protection,and improve the evidence recognition rules for electronic games.In the stage of applying the anti unfair competition regulation path,optimize the relevant provisions on the identification of the constituent elements of the general terms,acts of confusion,and acts of false propaganda.To address the issue of regulatory pathways for electronic game replication behavior. |