With the development of computer hardware and technology,the digital interactive entertainment industry has shown great potential.China’s game market is increasingly prosperous and competition is fierce.Under the dual promotion of market competition and national policies,product quality and production industrialization have become the core strategies of medium and large enterprises.The visual performance of the game,as an important part that directly affects the player’s initial impression,has become a strategic location for game industrialization.The visual effects of the game require multi-disciplinary,multi-process cooperation and iteration to achieve.In order to achieve the goal of standardization,efficiency and stability of high-quality images of products,positions are continuously subdivided in the process from art design to program implementation,and the platform-based and multithreaded work mode is gradually popularized,which puts forward higher requirements for communication and cooperation within the team..This thesis is based on the design and research of the multi-role co-creation scene involved in the process of visual effects from design to realization in the process of modern enterprise game development.Based on the original effect library concept based on the Unity3 D storage visual performance technical scheme,the design and development of derivative products and back ground auxiliary tools are carried out,and a game visual effect library system suitable for multi-role co-creation is constructed.Intervene in the original workflow through the design system,undertake the original storage function and act as a visualization tool to assist communication and collaboration between different links,promote information sharing,and reduce target deviation and rework losses.The thesis first introduces the related concepts of game visual effects and multi-role co-creation,and expounds the design goals and practical significance of this practice.Conduct multi-dimensional analysis of competing products according to the five elements of user experience,and conduct process sorting and demand discovery through the user experience map to provide direction for the interactive function and visual style of the product.In the design practice,redefine the planning of functions and processes,design information architecture,interaction processes and details,and design visual styles a nd details in combination with the nature of the product itself.Using Unity3 D related technologies,the system is developed and realized based on the original effect library concept and new design scheme.It includes the development and implementation of the platform’s user interface,interactive display,and parameterized adjustment functions,as well as the development of background auxiliary tools for the effect library based on the Unity editor expansion technology in the system use process,and assists the implementation of design specifications from the tool level.This is usability testing.Based on a relatively complete project practice process,this thesis proposes a visual effects library system scheme for multi-role co-creation,which provides an idea for solving the problem of teamwork in the game art center. |