With the rapid development of virtual reality technology,virtual reality-related hardware devices and application software have been continuously promoted to the majority of user groups.At present,the virtual reality interface forms and interaction methods are diversified,and the interface and interaction design of different interaction methods are not the same.Through the analysis of the research status at home and abroad,it is found that VR gamepad is a widely used virtual reality hardware interaction device,and touch interaction,as the main interaction method of this hardware device,lacks targeted solutions in interface design and interaction experience.The research,to a large extent,follows the design experience of the interactive interface with the two-dimensional screen as the medium,and there are problems such as poor user experience and user fatigue.To this end,this topic studies the interface design and feedback experience of VR controller touch interaction.First,the theories related to the subject are summarized and analyzed.Summarize the frame of reference and form of virtual reality user interfaces.The principle and behavior of the touch interaction of the VR handle are analyzed,and six different types of feedback methods of the touch interaction of the VR handle are proposed according to different sensory channels and feedback positions.The user experience elements and measurement methods are summarized,and the virtual reality user experience elements are clarified.Secondly,research on the interface design of VR handle touch interaction.The spatial position range of the interface is determined according to the user’s comfortable viewing area and viewing distance.A method for effective interface layout using spatial depth is proposed.Clarify the design requirements for visual elements such as text and graphic symbols in the interface.Thirdly,study the feedback experience of VR handle touch interaction.The results show that the user experience of the interface moving forward and zooming in the visual channel feedback is the best,and the interface depth of field blur will bring a strong sense of dizziness to the user and reduce the user experience;the visual channel feedback combined with the tactile channel feedback can significantly improve the user experience,while With the auditory channel feedback,the user experience effect is not significantly improved.Finally,taking the design of the interactive interface of the digital workshop as a practical case,the functional module composition of the practical case is clarified through investigation and analysis,combined with the research conclusions,the design and development of the interactive interface of the intelligent manufacturing digital workshop is carried out,and the design is evaluated through the usability test. |