With the continuous progress and development of film art and technology,more and more films draw inspiration from real life,and more and more high-quality film works emerge in the film market.Among them,science fiction films play a very important role in the history of world film development.From the perspective of the film audience,they are often moved by the film’s wild,twists and turns,ups and downs of the story,and are stunned by the strong sense of reality brought by the film.The reason why "authenticity" in the virtual world interpreted by such films can bring strong visual impact and unprecedented authenticity experience to the audience is because of one of the very important factors-the use of sound in films.The first part summarizes the analysis and production of the voice characteristics of non-human characters in science fiction films.This paper first makes a preliminary induction and analysis of non-human roles,and divides them into three types:quasi human,alien human and cyber human.Then it makes a specific analysis on the physical characteristics and semantic clarity of the summarized role voice,and draws a conclusion.Finally,the production process of the case is further analyzed and refined.The second part is the analysis and production of the characteristics of unrealistic space sound design of science fiction films.Firstly,it summarizes the films from the perspective of environmental scenes,and then classifies them.It expounds and analyzes the sound production process based on the classification of universe space,micro space,dream space and cyber space.In the third part,this paper studies the digital tools of specific sound creation.Starting from digital production tools such as krotos dehumaniser II monster sound design software,GRM tools plug-in and kyma 7,this paper makes a comparative study on these production tools,which shows that even if there are differences in the use of tools,the design ideas and processes are still applicable. |