| As a centralized collection and preservation institution,museums play an important role in education services and cultural dissemination in today’s society.It provides an indispensable form of carrier for the transmission of national cultural roots and value reshaping.The exhibition and redesign of museums is an important element of museum design,aiming to focus on the transfer of information between users and platforms,to realize the kernel of communication between cultural relics and culture,and to promote the two-way transformation of technology and institutions.This paper intervenes from the perspective of design,integrates the methods of comparative analysis and evaluation and measurement,based on the current social environment and existing ways of museum exhibition in China,analyzes the feasibility of applying mixed reality technology in museums from the theoretical level,explores the interactive way of digital exhibition in museums from the design level,builds the experience content of mixed reality exhibition from the strategic level,and from the practical level This paper presents a simulation of the application of innovative museum exhibits.This paper focuses on the following four aspects of research:First,we analyze the advantages of virtual exhibits in museums and analyze the feasibility of mixed reality technology application,so as to clarify the cultural transferability and experience value of digital exhibits.Second,based on the analysis of the feasibility and value advantages of virtual technology application,we explore the role of mixed reality technology in museum exhibition,focusing on the interactive characteristics of mixed reality exhibition,exploring four dimensions from two levels of exhibition environment construction and user experience mode,and analyzing the specific content of mixed reality technology application in museum platform.Third,based on the way and means of mixed reality technology intervention in museum exhibits to build design strategies,from the construction of exhibit space dynamics to user ease of use strategy discussion,from the object space to the main operation of in-depth refinement of the multimodal experience of museum exhibits,from the strategic layer of the museum heritage exhibit innovation model research,fully exploit its cultural value.Fourth,based on the Wuxi Museum’s cultural relics "Jade Flying Phoenix",the design strategy of this paper is reasonably applied to the practical problems of virtual exhibition,and a set of mixed reality applications of virtual exhibition functions based on the sense of presence theory is designed to stimulate users’ sense of presence in the virtual scene by using the real space as the pivot,so that the users can feel the cultural value in the virtual experience.By using the real space as the pivot,perceiving the cultural value in the virtual experience,making the exhibition applicability and guidance enhanced,forming an effective information communication for the actual museum exhibition process,and assisting the museum to combine the virtual and real artifacts in the exhibition space,enabling the users to receive the exhibition content efficiently and deepen their understanding of the information flow presentation through human-computer interaction. |