| With the development of society,the social education function of museums has been paid more and more attention,and children’s education in museums has also received more and more attention.At the same time,due to the progress of archaeological excavation in recent years,scholars’ understanding of the connotation of bronze ware culture is constantly improving,and the dissemination of bronze ware culture is becoming more and more urgent.As one of the important ways to spread the bronze ware culture,the existing research mainly focuses on the bronze ware and the exhibition itself,and few studies focus on how the bronze ware exhibition can better serve children.Therefore,on the basis of archaeological data,academic research data and historical literature data of bronze ware,field investigation method,literature analysis method,interdisciplinary research method and case study method are used for analysis,and innovative design is used to try to solve the problem of how to display bronze ware for children.It aims to provide feasible measures for children’s bronzes exhibition,provide new ideas and methods for children’s education and the dissemination of bronzes knowledge in museums,and promote the excellent traditional culture of the Chinese nation through innovative exhibitions.Based on the bronze materials,the research uses the characteristics of children’s development and combines the actual situation with relevant educational concepts,such as STEAM education and gamified education,to design the exhibition.At the same time,the museum makes corresponding innovation in the exhibition content and form according to the characteristics of bronzes,so as to make the bronzes and the exhibition "alive".For example,in terms of content,the dialogue between ancient and modern,the incorporation of relevant museum legal knowledge,the role exchange between exhibits and children,and the innovation of social and educational activities are carried out.In terms of form,the exhibition space,exhibition presentation,exhibition path and auxiliary exhibits are innovated.Through story clues and technology in virtual and real scene exchange experience,the exhibition clearly shows the background information,cultural relic data,excavated environment,craft value and hidden etiquette culture of bronzes to children.The bronze ware exhibition promotes children’s social development by guiding their language,movement and thinking cognition.Starting from the concept of children’s development and museum exhibition,the study takes the animal shape of Shang and Zhou Dynasties as an example to plan and design the exhibition.Through collecting and sorting out the relevant information of all the animal shapes in the Shang and Zhou dynasties and analyzing its connotation,the exhibition design "The Land of mountains and seas--’The City of Honor’ the War General’s Journey" is designed.The exhibition frames the historical space in the shape of animals in the Shang and Zhou Dynasties in the story space,and uses anthropomorphic narrative techniques to place the whole exhibition in the story space of the mountain and sea,and guides children into the mountain and sea with the help of the dialogue in the shape of virtual digital animals.The exhibition breaks the single exhibition mode through the forms of cultural relic protection,role experience and 3D activity printing,allowing children to fully experience the charm of bronze culture in the impact of immersive space experience and multiple visual layers of evolution.The influence of the exhibition research is also very extensive,the exhibition breaks the age limit of children to participate in the exhibition,promotes the development of children’s language,action,thinking and sociality,and improves children’s artistic aesthetic ability.It promotes the development of museum exhibition forms,exhibition communication methods and education forms,and also provides innovative thinking for the development of museums.The bronze ware and the exhibition "come alive" to promote the dissemination of bronze culture and excellent traditional culture. |