With the rise of the experience economy,technology empowers art,and immersive art has evolved under the interweaving and penetration of multiple environments and media.The audience’s acceptance method is becoming three-dimensional,pursuing multiple levels of emotional experience,and the needs for art,aesthetic photography,and psychological communication have all shown a relatively active situation.In addition,the immersive art form has distinctive and novel characteristics,and the era has created a span of 12 industries.,the global status of immersive art experience projects in 258 formats.Based on the theory of flow,this paper uses the phenomenology of perception and Gestalt psychology to emphasize the presence of the subject,expand the depth of body involvement,and enrich the concept of subject perception through architecture,technology,performance,text and other means.Explore how different media,creative processes and modes of viewer participation act on viewers in the time-space flow of information networks,evoke creative modes of viewer interaction and participation,and produce immersive experiences.This article will focus on the attributes and characteristics of the interactive intervention of the viewers,and explore how the creators can immerse the viewers in the state of perception and cognitive transformation through the expressive means of space creation and the multiple cross-border work forms.This thesis consists of five chapters.The first chapter clearly discusses the research purpose and significance of immersive art,and objectively expounds the development trend of immersive art under the background of contemporary art by analyzing the current situation of immersive art research at home and abroad.The second chapter starts with the concept of "immersive art",and traces the aesthetic origin of immersive art.With the continuous refinement of the evolution of immersive art in art history and the continuous deepening of the analysis of immersive art,cases are used as evidence for the content of the third chapter of this article: the main reference for the expression means of immersive art.The fourth chapter explores the way viewers intervene in immersive art from four aspects: subject and object intervention,forms and principles of active and passive intervention,and attempts to answer the question of "how is the viewer immersed?" Through the case of the third chapter and the theoretical analysis of the fourth chapter,the theoretical research and discussion on the attributes and characteristics of the immersive art in the audience intervention in the fifth chapter with "interactive participation" as the core.Conclusion Based on the previous vertical combing of the history of immersive art,further researches and analyzes the questions of "what does immersion mean?" and "the development trend of the relationship between immersive art and viewers".When art is separated from the elite viewing method and has a wider audience,the most core question is raised for creators: what is the meaning and value of immersive art or the existence of space?And through horizontal comparison,at the moment when great progress has been made in the audio-visual field,the boundary issues of space and media are discussed to provide a certain reference for the in-depth development of immersive art. |