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Text Gamer-research On Practice Of Text Reproduction Of Two-dimensional Based On ASMV

Posted on:2021-05-29Degree:MasterType:Thesis
Country:ChinaCandidate:X K JinFull Text:PDF
GTID:2518306131981179Subject:Journalism and Communication
Abstract/Summary:PDF Full Text Request
The consumption habits and group culture of youth groups have become an important part of market research and academic research,while the two-dimensional culture is the youth culture closely related to the video consumption,games and social contact of youth groups.The "secondary creation" of quadratic community is one of the important ways to understand the youth culture of quadratic from the perspective of cultural market development and cultural research.While the "secondary creation" of the quadratic group is called "text players",and the quadratic fans pay selective attention and create with special logic.Then it is worth exploring how they connect the textual content such as games and animations into a network of meaning,how they reproduce and consume across various texts,and what are the cultural characteristics of narrative logic and expression in the process of reproduction.This paper,from the perspective of object consumption and database consumption in the study of otaku culture in Japan,studies the reproduction of quadratic community text by combining the theories of Intertextuality,Prosumer,and open text in western academic circles.Selected the ASMV this a form of secondary yuan text reproduction practice as the breakthrough point,in the understanding of domestic secondary yuan codes based on the system characteristics,based on the typical secondary yuan text reproduction works case decomposition of text materials,and the depth of the two-dimensional community members interview material,this paper expounds the two-dimensional text reproduction practice each link of the text meaning transfer process and the embodiment of the secondary yuan community cultural characteristics.According to the research,the code system of the Chinese quadratic culture,which is influenced by the Japanese otaku culture,is characterized by local characteristics and is still in the process of constant change.In the practice of secondary meta-text reproduction,each link has the attributes of fragmented and diversified post-modern society.Affective labor can be used as a catalyst for active text reproduction by community members.
Keywords/Search Tags:Two-Dimensional Culture, Open Text, Prosumer, Database consumption, Affective Labor
PDF Full Text Request
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