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Research On Lens Language Innovation Of Virtual Reality Animation

Posted on:2021-05-23Degree:MasterType:Thesis
Country:ChinaCandidate:Y T ZhangFull Text:PDF
GTID:2515306194951519Subject:Design
Abstract/Summary:PDF Full Text Request
This thesis takes virtual reality animation as a breakthrough point to analyze the use of the virtual reality animation and its shot language.The shot language in traditional animations can be used in the virtual reality animations,but it cannot be fully applied to the virtual reality animations.How can the innovation of the shot language is made in the virtual reality animations? How is the design method used? The thesis mainly discusses five aspects: 1.The virtual reality animation is the result of animation in the process of media development.2.The changes of the virtual reality animations relative to the shot language of the traditional animations can be divided into the following three points: the first point is the non-linear logic of philosophical category;the second point is the direct impact of the director's control of the range of vision on the virtual reality animations;the third point is that the director's functional transformation in the virtual reality animations also has a certain impact on the virtual reality animation.3.The virtual reality animations are developed on the basis of the shot language of the traditional animations.They are innovations from the perspectives of scene use,shooting techniques,screen transition and montage,etc.4.Based on the position of the audience of the virtual reality animations,the design of the shot language is considered from the level of design psychology.5.From the aesthetic point of view of the virtual reality animations,the design of the shot language is considered in combination with artistry and the traditional culture.
Keywords/Search Tags:virtual reality, shot language, animation, design
PDF Full Text Request
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