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Concept Design Of An Animated Short Film Based On Video Game IP

Posted on:2021-09-05Degree:MasterType:Thesis
Country:ChinaCandidate:S PengFull Text:PDF
GTID:2515306131976029Subject:Art and design
Abstract/Summary:PDF Full Text Request
"Animated short film based on game IP" refers to a short,concise,narrative movie and television animation based on video games.In the late 1990 s,gamers began to prefer games with a tendency to stories.Many game videos spontaneously edited by players emerged,new storylines were added to some popular games,and some large games were quickly obtained.Company support.The connection between games and film is getting closer and closer,and in recent years there has been a wave of adaptation of film and television works with video game IP.Large game companies have also launched animated short films based on game IP adaptations to promote the game,increase the storytelling and fun of the game,and increase user stickiness,with a view to enhancing the experience,distribution,and sales with players.For example: the animated short film produced by Blizzard Games " Warcraft: King of War 4 "," Overwatch ",etc.,whose works are short and concise in form,compact in description,and deeply favored by players and audiences.This article uses the phenomenon of "Game IP Adapted Animation Short Films" to conduct data analysis and analysis,and focuses on the issues of current time and commercial value of the animated short films released by "Glory of the King",such as hero skin promotion,event promotion and new heroes.Promoting and other commercial angles cut into the creation of short films,this article focuses on the storytelling and artistic exploration and creation of animated short films based on game IP.Through the analysis of the relationship between game IP and game companies,film and television companies,and audiences,combined with the case study of the animated short film "King of War 4" adapted from the "World of Warcraft" game IP,the paper summarizes and discusses from the aspects of screen composition and lens composition Out of its creative method.And use the above creative methods to sort out the core world view of the power of creation,core reproduction,and heroic expedition of "Arena Of Valo",and adapt the heroic character "armor" in the game as the prototype.In the specific creation process,the story script "Qinglongzhi" was designed,the character design,the scene design and the screen sub-screen script design,and the focus was on the creative expression of the focus,screen lighting,and diagonal lines in the short film.Based on the understanding of game IP,this article summarizes the relevant steps and processes of data collection,case analysis,and creation methods,and discusses the creation ideas of animation short films adapted from game IP,in order to provide reference and reference for related creation.
Keywords/Search Tags:Game IP adaptation short animation, " Warcraft: King of War 4", "Arena Of Valo"
PDF Full Text Request
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