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Revisiting Julius Caesar battles with linguistic geometry

Posted on:2015-05-09Degree:M.SType:Thesis
University:University of Colorado at DenverCandidate:Alhinti, Lubna AhmadFull Text:PDF
GTID:2475390017496486Subject:Computer Science
Abstract/Summary:
Linguistic geometry (LG) is a kind of game theory scalable to the level of the real life systems including defense systems. The outcomes of LG based applications have been shown great power and advanced solutions. It was suggested that "LG is a mathematical model of human thinking about armed conflict, a mental reality that existed for thousands of years." [1]. It happened that to discover efficient warfare methodologies, chess game, was used. This game was invented 1.5--2 thousand years ago. As a way to validate the above hypothesis, power of LG software should be demonstrated on ancient wars that occurred before times when the game of chess was invented [1], [2]. An extensive LG-based theoretical analysis of these ancient wars should be done to show that the LG-based software outcome is similar to the actual historical events. In this work, we present an LG-based analysis of the events that happened between the armies led by Julius Caesar and Vercingetorix. These events include the Battle of Gergovia and Siege of Alesia, the Roman decisive victory, during the Gallic Wars. Two versions of LG, namely, the Roman LG and the Gallic LG will be demonstrated.;[1] B. Stilman et al., "Revisiting History with Linguistic Geometry," ISAST Trans. on Computers and Intelligent System s, vol. 2, no. 2, pp. 22--38, Oct. 2010. [2] B. Stilman et al., "The Primary Language of Ancient Battles," Int. J. of Machine Learning and Cybernetics, Springer, vol. 2, no. 3, pp. 157--176, 2011.
Keywords/Search Tags:Game
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