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An automated build system for articulated characters

Posted on:2015-03-08Degree:M.F.AType:Thesis
University:Clemson UniversityCandidate:Sledge, James BenjaminFull Text:PDF
GTID:2472390017489038Subject:Multimedia communications
Abstract/Summary:
Rigging is the process of designing and implementing the manipulation architecture for an animated three-dimensional character. Rigs that give the animator the most control tend to be the most difficult to set up and maintain. Due to the linear nature of some elements of rigging, the more complicated a rig, the more time-intensive---and therefore more expensive---to achieve a high quality rig. A solution to complex rig iterability is to automate as much of the process as possible. The topic of this thesis is a framework for modular rigging automation, with a focus on quick and efficient rig iteration. A rigger is able to design a rig from predefined module elements (rig blocks) or quickly script new blocks. A rig is deconstructed into these elemental blocks and merged into a single rig script to regenerate the rig and attach a character's geometry.
Keywords/Search Tags:Rig
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