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Improving behavior of computer game bots using fictitious play

Posted on:2012-11-15Degree:M.SType:Thesis
University:Southern Illinois University at CarbondaleCandidate:Patel, Ushma KeshaFull Text:PDF
GTID:2468390011966231Subject:Artificial Intelligence
Abstract/Summary:
In modern computer games, 'bots'---Intelligent realistic agents play a prominent role in success of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games' player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called Fictitious Play for improving behavior of these computer game bots which will make them less predictable and hence, more enjoyable to a game player.
Keywords/Search Tags:Computer game, Improving behavior, Fictitious play
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